new toy


Archived entries for Good stuff

John Maeda on Creative Leadership

John Maeda’s output has constantly blurred the boundaries of design and technology, he also designed some rather interesting looking Reebok trainers.

Here’s a slide deck of his outlining the difference between traditional and creative leadership.

New Toy’s favourite TED talks

TED is a great opportunity to experience insight from a (very) wide range of thinkers and doers – they’re also available as an iPhone app now.

We’ve embedded our favourite videos below. The line-up includes John Maeda, Rory Sutherland, Tim Brown, Mihaly Csikszentmihalyi and Golan Levin.

Mihaly Csikszentmihalyi on flow


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New Toy’s Top Ten… Top Ten’s of 2009

We thought we’d make this list business a bit easier for everyone – so here is our definitive list of the year…

Tech Crunch’s The Top 10 MobileCrunch Posts of 2009
http://bit.ly/6eZyLx

Mashable’s Top 10 Mobile Social Apps
http://bit.ly/7C2AEA

Campaign’s Top 10 Digital Ads of 2009
http://bit.ly/82b3×0/

Creative Applications.Net’s 15 (We know) Best and Must Have iPhone Apps of 2009
http://bit.ly/6SdNEk

Rough Trade’s Top Ten Albums of 2009
http://bit.ly/7L18of

Mashable’s 10 Amazing Augmented Reality iPhone Apps
http://bit.ly/6XvAKa

Gizomodo’s Top 10 most popular articles of 2009
http://bit.ly/50DpHt

Digg’s Top 10 most popular stories of 2009
http://bit.ly/5oBdGk

Quentin Tarantino’s Top 8(!) Films of 2009
http://bit.ly/7ksuLG

Lifehacker’s Top 10 Mind Hacks for Making Your Resolutions Stick
http://bit.ly/698ZuI

Decode @ The V & A

We took a holiday visit to Decode at the Victoria and Albert Museum http://www.vam.ac.uk/microsites/decode/. The exhibition covered a range of digital and interactive design, from new and established names. The exhibition was broken down into the categories of Code, Interactivity and Network. As interactive art often demonstrates, the tech is less important than the idea behind it, and the most compelling installations are those borne of one simple, innovative concept.

Most of the generative work showed it’s age and failed to keep the attention, however special mentions go to…

Ross PhilipsVideogrid – simple, emotional, engaging

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Touch me

The chaps at Berg and Touch have produced some interesting work that does a lot to push perceptions of RFID and NFC beyond access and payments. Check out the videos:

Immaterials: the ghost in the field from timo on Vimeo.

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A diet of Dieter

A recent trip to the new Dieter Rams exhibition at the Design Museum really hammered home how his work for Braun influenced the likes of Jonathan Ive and Jasper Morrison, and subsequently how his legacy plays a part in our everyday lives.

Check out the similarities here:

Checking out Dieter Rams at the Design Musem

For good measure, here are Dieter Rams’ 10 principles for good design, which can work for a range of different products (including handsets and iPhone apps).

• Good design is innovative.
• Good design makes a product useful.
• Good design is aesthetic.
• Good design helps us to understand a product.
• Good design is unobtrusive.
• Good design is honest.
• Good design is durable.
• Good design is consequent to the last detail.
• Good design is concerned with the environment.
• Good design is as little design as possible.

My O2 leads the way

There’s nothing more distracting than a new baby for taking your eye off the ball, hence no posts for over a month.

However, things move on apace in the world of mobile apps. Perhaps the biggest mover has been O2, whose myO2 app has finally been released to the App Store, meaning the getting on for 2 million UK iPhone users can now manage their accounts efficiently. While I have to declare an interest as we at MIG did the design and build, I have to admire its nice design and simple interface. Now that O2 have a really firm foothold in the App Store, it will be interesting to see how they go on to develop this: with such a raft of content and sponsorship opportunities just crying out for an iPhone execution, and the brand looking as good as ever, I would hope to see some updates to the app very soon.

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The mobile agency conundrum

A journalist called me the other day as he was writing a piece on whether brands are better off using their existing agency set-up to deliver mobile services, or to use the services of a mobile specialist instead. While I would have an obvious natural bias towards the specialists, having been in that field for nearly 10 years now, it’s not an open-and-shut case.

The argument for the specialists goes as follows:

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Mixed up reality – Nokia’s Future Technologies

Nokia’s R & D team are a reliable source of conversation-starting predictions, like Phillips they put a serious amount of effort into visualising and prototyping their glimpses of the future.

This video shows a future controlled by augmented reality (or a variant of), but with handset that looks suspiciously like the old Nokia Communicator…

Now you see it

At New Toy towers we’re seriously digging data visualisation. It’s more exciting than it sounds – check out the Information Is Beautiful site and Good Magazine’s Transparency.

Heirarchy of digital distractions

Augmented Reality in a contact lens

augmented reality in a contact lens

See article on IEEE SPectrum – Augmented Reality in a contact lens

Design Fiction by J Bleecker

Oh, the Futility!

While going over a mobile application brief from a prospective client the other day with a technical designer, we were assessing the feasibility of the job on both iPhone and standard java phones. Unfortunately many of the features required just aren’t possible on one or both of the platforms. After stripping out all the unworkable elements we were left with a proposition that delivered much less than originally envisaged.

“If we deliver this, it’s an act of futility,” wailed the project manager. “Yes”, I replied instinctively, “but it’s an act of branded futility”.

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Home Office Beatz Knife Crime – with mobile…

While this blog, as with pretty much anyone dealing in mobile apps, is likely to be diverted for much of the time by the wonder of the iPhone, it’s well worth remembering that there is another 99% of the mobile market which is, frankly, non-iPhone.

So how do we address this market through mobile apps, and who out there is going to receive them?

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Taking out the Trash

With spring apparently just around the corner, I have the sudden urge to sling out loads of all junk and make things shiny and fresh for the new season.

Of course I could spend hours going through the attic and taking old carpet squares, dried up paint and more to the tip, but a much easier form of spring-cleaning is going through my old apps from when the AppStore was just a novelty, and seeing what horrors have managed to survive on my phone since then.

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