new toy


Archived entries for design

Marks and Spencer’s mobile site goes live

Marks and Spencer have just launched their full commerce mobile web site. This is the first large-scale mobile web deployment by a UK retailer.

The team here worked closely with M & S to design the site and user experience across a range of mobile devices. You can see it for yourself at m.marksandspencer.com.

Congratulations to everybody involved in the project. Check out the official press release here.

John Maeda on Creative Leadership

John Maeda’s output has constantly blurred the boundaries of design and technology, he also designed some rather interesting looking Reebok trainers.

Here’s a slide deck of his outlining the difference between traditional and creative leadership.

A diet of Dieter

A recent trip to the new Dieter Rams exhibition at the Design Museum really hammered home how his work for Braun influenced the likes of Jonathan Ive and Jasper Morrison, and subsequently how his legacy plays a part in our everyday lives.

Check out the similarities here:

Checking out Dieter Rams at the Design Musem

For good measure, here are Dieter Rams’ 10 principles for good design, which can work for a range of different products (including handsets and iPhone apps).

• Good design is innovative.
• Good design makes a product useful.
• Good design is aesthetic.
• Good design helps us to understand a product.
• Good design is unobtrusive.
• Good design is honest.
• Good design is durable.
• Good design is consequent to the last detail.
• Good design is concerned with the environment.
• Good design is as little design as possible.

Design Fiction by J Bleecker



Copyright © 2004–2009. All rights reserved.

RSS Feed. This blog is proudly powered by Wordpress and uses Modern Clix, a theme by Rodrigo Galindez.